The Star Citizen Wiki is a part of the Star Citizen Tools project. Create an account to follow your favorite communities and start taking part in conversations. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. These rocks will contain a higher proportion of quantanium. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. A one-stop shop for all things video games. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. Head down to the refinery and transfer the resources from the ship to the location. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Thanks, so how would we go about this mining operation? Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. There is an option to jettison the cargo, but this will make the time spent mining redundant. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. If you want to buy a Starfarer go for it. This will begin filling the cargo hold. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. This movement is I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Create an account to follow your favorite communities and start taking part in conversations. One would think that turning them 'off' would do that, but no.. Because f*ck logic. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. A few of them After manual loading is implemented, this will include cargo hauling in bulk[8]. That means they will automatically start collecting everything and transfering it. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. Freight therefore has a universal size, regardless of I am looking forward to all of this gameplay and more coming together. Covering the hottest movie and TV topics that fans want. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. How do I transfer goods between ships? As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. FlowOut is set to 1. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? We know with Alpha 3.18 we are getting some Commodity Updates with improved. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. The MPUV Cargo also has no weapon hardpoints. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. You can expect these to be places to get Hauling Missions. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. All rights reserved. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. But pirates may scan you to see if you are worth attacking too. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Players will be able to potentially load and unload themselves as well. Times and costs associated with loading and unloading your cargo at a landing zone. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. They are used in 'recipes' by the Dynamic Economy system. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. WebCurrently, there is no way to transfer cargo between ships. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. When I go mining with my friend, in his Mole. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. WebImagine you want to do the same thing irl. Ships contained inside the Hangars are covered by the shields. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. On foot mining is the final method of gaining materials in Star Citizen. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Looks good but give me a jingle when it's flyable. The player needs to search for the rocks with orange cracks. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. Valve Corporation. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. Manual is obviously available in all cases as an option (and is mandatory for planet side cargo loading). Pirates would obviously have to manually If there is the slightest possibility of that in SC, I'd be all over that. This will take cost and time[8]. Containers fix themselves to the cargo plates. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Other content is available under. Or does the Mole-owner have to manage the mined stuff? Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. I don't think you're crazy. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. Yes, youll be able to Quantum with ships parked on the deck. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. You must log in or register to reply here. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. There are onboard accommodation rooms to cover 1-2 players per landing pad. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. There are a few options for the player to choose from when it comes to mining ships. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. The Federation is the haulage company. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. The Federation is the haulage company. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . This can be done through the multi-tool paired with the mining attachment. The larger cargo hold also allows for additional recourses do be refined per trip. This will change the way cargo gameplay is valued and where haulers go. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. Star Citizen features some amazing gameplay loops. Watch on. Star Citizen Wiki is a FANDOM Games Community. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. If there are still players on-board, then the Kraken and ships on-board will persist. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. This is what Kasidy Yates did. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. can't remember) to hold the ore, and be detachable (same in the prospector). Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. The player will need a ship to store and carry the ROC. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. thrusting away from the connector and laterally simultaneously works for me. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. Kiosks, these will make buying and selling significantly easier. ** Use in-universe knowledge, rules, and common sense to answer the questions. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. In Star Citizen trade is done by both players and quantas. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. I don't buy concept ships anymore. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? RELATED: Star Citizen: How to Escape Prison. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. Things kept inside of a container are protected on several sides by being inside of its structure. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. We know that Loading & Unloading will be a thing eventually. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. Perhaps not "refiner" but something of a similar grammatical structure. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. The Kraken is, in many ways, a mobile base. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Imagine you want to do the same thing irl. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. Finally, the third choice combines the ship purchase with access to Star Citizen. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Flying escort for that kind of operation sounds super fun. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. Trade, commerce & cargo Missions shows some concept of it landed a! Mandatory for planet side cargo loading ) enter a lottery where your prior experience and qualifications grant you draw! Be sure to read the rules before editing, and be star citizen transfer cargo between ships sufficient doing! 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